FrequencyOnce a month, in the week of the normal Sunfire Castle battle.
ScheduleExpand / collapse
Item 1
Runs
Item 1
Unit
days
Length
2
Start Time Utc
00:00
Start Weekday
friday
Repeat
Item 1
Kind
every
Unit
months
Every
1
PhasesExpand / collapse
Start
Friday 00:00 UTC. The event begins and gatherings reset. The game gives 24 hours of notice.
Sunfire Castle battle
The normal Sunfire Castle battle happens during the event window.
End
Sunday 00:00 UTC.
DaysExpand / collapse
Day brothers-in-arms · Brothers in Arms
Troops killed or wounded, yours or the enemy’s, give the same points. Target points change slightly with the age of your state.
Day
brothers-in-arms
Scoring
Item 1
Action
Kill or wound 1 Lv. 1 troop
Points
1
Item 2
Action
Kill or wound 1 Lv. 2 troop
Points
1
Item 3
Action
Kill or wound 1 Lv. 3 troop
Points
2
Item 4
Action
Kill or wound 1 Lv. 4 troop
Points
3
Item 5
Action
Kill or wound 1 Lv. 5 troop
Points
4
Item 6
Action
Kill or wound 1 Lv. 6 troop
Points
5
Item 7
Action
Kill or wound 1 Lv. 7 troop
Points
7
Item 8
Action
Kill or wound 1 Lv. 8 troop
Points
9
Item 9
Action
Kill or wound 1 Lv. 9 troop
Points
11
Item 10
Action
Kill or wound 1 Lv. 10 troop
Points
13
Item 11
Action
Kill or wound 1 Lv. 11 troop
Points
15
Milestones
Level 1
Score Total
1000
Rewards
Meat
Each is a 1K pack
Amount
80
Wood
Each is a 1K pack
Amount
80
Level 2
Score Total
18000
Rewards
Meat
Each is a 10K pack
Amount
150
Wood
Each is a 10K pack
Amount
150
Coal
Each is a 10K pack
Amount
30
Iron
Each is a 10K pack
Amount
7
Level 3
Score Total
44000
Rewards
Hero XP
Each is a 1K Hero XP item
Amount
6
5m Construction Speedup
Amount
20
5m Research Speedup
Amount
20
5m Troop Training Speedup
Amount
20
Level 4
Score Total
89000
Rewards
Gems
Amount
3000
Mythic Expedition Skill Manual
Amount
5
Mythic Exploration Skill Manual
Amount
5
Personal RankingsExpand / collapse
Honor Ranking (given to the top 100 chiefs over 4,000 points)
Rankings
Rank 1
Rewards
Gems
Amount
20000
1h Research Speedup
Amount
10
1h Construction Speedup
Amount
10
Rank 2
Rewards
Gems
Amount
12000
1h Research Speedup
Amount
7
1h Construction Speedup
Amount
7
Rank 3
Rewards
Gems
Amount
7200
1h Research Speedup
Amount
6
1h Construction Speedup
Amount
6
Rank 4-5
Rewards
Gems
Amount
4500
1h Research Speedup
Amount
5
1h Construction Speedup
Amount
5
Rank 6-10
Rewards
Gems
Amount
2500
1h Research Speedup
Amount
4
1h Construction Speedup
Amount
4
Rank 11-20
Rewards
Gems
Amount
1500
1h Research Speedup
Amount
3
1h Construction Speedup
Amount
3
Rank 21-50
Rewards
Gems
Amount
800
1h Research Speedup
Amount
2
1h Construction Speedup
Amount
2
Rank 51-100
Rewards
Gems
Amount
400
1h Research Speedup
Amount
1
1h Construction Speedup
Amount
1
TipsExpand / collapse
Join the Sunfire Castle battle to gain points.
Value
Join the Sunfire Castle battle to gain points.
Gathering during the event makes you a target. Check gatherings around alliances at the Friday 00:00 UTC reset.
Value
Gathering during the event makes you a target. Check gatherings around alliances at the Friday 00:00 UTC reset.
Attacking cities causes troop losses.
Value
Attacking cities causes troop losses.
Use a farm account or friendly battles if you do not want to take part.
Value
Use a farm account or friendly battles if you do not want to take part.
States usually set their own rules. Common ones: no attacks on cities in alliances in the top 5 or 10, attacks on gatherings are allowed until the Sunfire Castle battle is over, cities with no alliance or an alliance outside the top 5 or 10 can be attacked, and at most 2 attacks on each city. Ask your alliance leader.
Value
States usually set their own rules. Common ones: no attacks on cities in alliances in the top 5 or 10, attacks on gatherings are allowed until the Sunfire Castle battle is over, cities with no alliance or an alliance outside the top 5 or 10 can be attacked, and at most 2 attacks on each city. Ask your alliance leader.
A failed attack loses 35% of the march (sent to the heaven), 10% injured (sent to the infirmary), and 55% lightly injured (back to the city).
Value
A failed attack loses 35% of the march (sent to the heaven), 10% injured (sent to the infirmary), and 55% lightly injured (back to the city).
A failed defense injures 35% of your troops (infirmary) and lightly injures 65% (city). Troops over the infirmary capacity go to the Enlistment Office.
Value
A failed defense injures 35% of your troops (infirmary) and lightly injures 65% (city). Troops over the infirmary capacity go to the Enlistment Office.