Item 1
Runs
Item 1
- Unit
- days
- Length
- 7

An event where chiefs move to another state. It happens irregularly, usually every 4 or 6 weeks. The game shows details 3 to 4 days before.
3 days. Presidents set a Transfer Power Cap and review requests. You cannot transfer yet. States are Ordinary or Leading. Leading states are chosen from the Transfer Scores of their top 100 chiefs. An Ordinary state holds up to 58 people: the President invites up to 38 (regular invitations stop being valid after 35 are used), and 20 spots are open to anyone under the power cap. Each Ordinary state starts with 3 Special Transfer Invitations that skip the power cap, and 1 renews on the 1st of each month at 00:00 UTC, up to 3. A Leading state holds up to 30 people: the President invites up to 20 and 10 spots are open. A state that leads for 3 transfer events in a row gets 1 special invite.
2 days. Presidents invite chiefs and chiefs move to their new state. Disband troops from the Enlistment Office if needed.
2 days. Everyone who meets the Power Cap, except the current or former President, can move without approval. Spots are limited. You still need Transfer Passes.
A transfer costs 1 to 50 passes, usually 6 to 12 for a free-to-play or low-spend player. Packs: 1 pass 4.99 USD, 2 passes 9.99 USD, 3 passes 19.99 USD, 4 passes 49.99 USD, and 5 passes 99.99 USD (15 times). Later packs unlock after you buy the earlier ones and reset each month. One pass also costs 150K Alliance Tokens in the alliance store, refreshing weekly.