
Gebäude
Chief's House
Houses Edicts, special town-wide abilities activated by spending Contentment (earned by working Survivors, or purchased with Diamonds): Urgent Mobilization, Rush Job, Comprehensive Care, Double Time, Productivity Day, and Festivities, each with its own Contentment cost and cooldown.
Subtypefacilities
Category
Levels and effects
| Level | Power | Time | Metrics | Requirements | Costs | Effects |
|---|---|---|---|---|---|---|
| Chief's House | — | — | unlockFurnaceLevel: 6 | building: furnace 6 | — | — |